PROJECT PLAN
The WaterMate Project will be broken down into three major components, Software, Electrical Hardware and 3D Modeling. The software components will be handled by Sean James who will focus on design of the WaterMate app that will allow users to see their daily water intake levels. Next, Vincent Schlaneker will be in charge of the electrical hardware. His focus will be on determining the battery that will power the project as well as the flow-rate sensor that will track the water intake levels. Using an Arduino Board the WaterMate Bottle will transfer the data received from the sensor to the WaterMate App. This will be made possible through a collaborative effort between Sean and Vincent. Finally, Philip Gunther will focus and the physical design of the bottle, modeling it using SolidWorks. All three group members worked together to complete the final WaterMate Bottle and App Design.

DESIGN CONCEPTS
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Design 1: Ulra Sonic Sensor
Using an Ultrasonic Sensor in the cap of the water bottle, the Watermate team could measure water level using ultrasonic waves. The wave would be sent by the sensor and reflected off the the water. By measuring the time it take to measure the height of the water. An algorithm could be created to find the volume water drank by the user.
Design 2: flowrate Sensor
Using an Flowrate Sensor in the cap of the water bottle, the Watermate team could measure water drank by the user by tracking water flow. The water would flow through the sensor and an algorithm could be created to find the volume water drank by the user.
Design 3: Floater Volume Sensor
Using an Floating Volume Sensor in the water bottle, the Watermate team could measure water level using a buoy type device. The buoy would sense the water level and an algorithm could be created to find the volume water drank by the user.
Design 4: Laser Sensor
Using an Laser Sensor in the cap of the water bottle, the Watermate team could measure water level using ultrasonic waves. The laser would be sent by the sensor and reflected off the the water. By measuring the time it take to measure the height of the water. An algorithm could be created to find the volume water drank by the user.
DESIGN CONCEPT SELECTION

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Design 1: Ulra Sonic Sensor
Using an Ultrasonic Sensor in the cap would not be the most effective solution. After looking a multiple data sheets we realized that the ultrasonic sensor would not work in the range needed or was not waterproof.
Design 2: flowrate Sensor
Using an Flowrate Sensor in the cap of the water bottle allowed for accurate measurement of water drank and is water proof. This concept allowed for a cost effective solution.
Design 3: Floater Volume Sensor
Using an Floating Volume Sensor in the water bottle would make for a workable solution. However, the aesthetics of the design would take away from the solution as a whole.
Design 4: Laser Sensor
Using an Laser Sensor in the cap of the water bottle would not be an effective solution. First off, laser sensors are expensive and secondly after conducting research the team believed that the sensor would not work with water.
DESIGN
The WaterMate Project will be broken down into three major components, Software, Electrical Hardware, and 3D Modeling. The software components will be handled by Sean James who will focus on design of the WaterMate app that will allow users to see their daily water intake levels. Next, Vincent Schlaneker will be in charge of the electrical hardware. His focus will be on determining the battery that will power the project as well as the flow-rate sensor that will track the water intake levels. Using an Arduino Board the WaterMate Bottle will transfer the data received from the sensor to the WaterMate App. This will be made possible through a collaborative effort between Sean and Vincent. Finally, Philip Gunther will focus and the physical design of the bottle, modeling it using SolidWorks. All three group members worked together to complete the final WaterMate Bottle and App Design.

PROCESS FLOWCHART

ANALYSIS
Hardware and Software Specifications

REACT NATIVE
Our application is built in React Native. This is so that it can be accessible from everywhere. It can be opened on a desktop at a doctors office or it can be used primarily on the User's mobile device. Whether the user has an apple or android device, the application is fully capable of being deployed on either.

HARDWARE
Extremely accurate water intake data to be sure the doctors and patients are getting the proper data points. Proper communication between board and app must also take place for proper function.